Die spanische Website 'Aventura y Cia' hat kürzlich ein Interview mit dem LucasArts Veteran David Fox veröffentlicht. Fox war quasi von Anfang an dabei und u.a. verantwortlich für Klassiker wie 'Maniac Mansion' und 'Zak McKracken'.
Ein Auszug aus dem Interview:
Fox' Antwort auf die Frage, wie viele Mitarbeiter in den goldenen Zeitaltern von LucasArts an einem Adventure-Spiel mitgearbeitet haben:
Ein Auszug aus dem Interview:
Fox' Antwort auf die Frage, wie viele Mitarbeiter in den goldenen Zeitaltern von LucasArts an einem Adventure-Spiel mitgearbeitet haben:
»[…] we could complete a game with a much smaller team. Maniac Mansion had two programmers (Ron doing the SCUMM system plus some scripting, and me doing the rest of the scripting), primarily one artist (though there may have been others helping some), and someone for sound and music. Zak had two scriptors, plus Ron helping out with SCUMM system improvements as needed. We had 2-3 artists, and Matthew Kane (the other scriptor) also did music and sound effects. Add to this a crew of playtesters, and you have the teams. And we’d do it all in under a year (well, MM might have taken longer because of the lead time Ron did on design and tool building). Today’s games can have teams of 30-60 people!«
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